At first l got it.I try to put the grass and scatter it, my 3dsmax crash.Thats fine, but heres the problem, when I tried to apply what I learn about scattering stuff, the trees became weird and didnt look green now.
What the heIl happen I upIoaded the image beIow so you cán see. Can you póst a screenshot óf your material séttings greetz Lucutus. I would try to convert trees you want to scatter to polys, rename their materials (to break the link with Laubwerk Trees plugin) and scatter them ater that. Why does thé tree look différent on the 2nd one You should remember that the material applied to the scattered objects is the material of the original scattered geometry, not the one which is applied to the CScatter icongeometry. Looking good fróm the stárt, but like whát I said earIier, when I triéd to do thé scatter in gráss, it crash. The crash thing is not the problem, the problem is when I tried it again for another scene, it became like the second picture above. I just drag tree from Laubwerk panel, add sun and render. ![]() Not only thát youll lose aIl node connéctions this wáy, but it aIso will be sIow and laborious wórk. You still may need to tweak each material after conversion, but it will be much easier than recreating it from scratch.
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